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Posted by russell

FreeVerse is very excited of their success in the development of iPod Touch and iPhone games. They have been creating and coding games since the first iPhone SDK beta was released in Marchand have now released some public screen shots.

iPod / iPhone Games

The first game Flick Sports is very similar to Wii Sports on the Wii and is planed to launce in June…

“Using the iPhone’s unique flick/pinch feature, we’re working on Golf, Bowling, Soccer, and Baseball (to start). Fun, colorful and quick, these will be ideal games for a modern mobile platform.”

Another game they are working on is called Wingnuts MotoRacer is a motorcycle native game for the iPod Touch which is also be released in June…

“Ah, the wind in your hair, the bugs in your teeth and the open road stretching out in front of you! Using the iPhone’s cool accelerometer, (you know, that doohickey that knows when your iPhone is sideways or not), you can steer your motorcycle to victory in this wild racing game. Awesome characters and a touch of humor, its a Freeverse game after all, will add to the fun.”

They are very excited about their involvement in the development of native Apps for the iPhone and iPod Touch and say many new titles will be on their way. If you can not wait for the June launch of iPod Touch version 2.0 then FreeVerse has posted some Web App games on their site, click here to visit the online FreeVerse iPhone game collection on your Apple Touch device.


Posted by russell

Ever since the iPhone SDK rollout people have been wondering just how powerful a gaming platform the iPhone will turn out to be. We saw some impressive demos at the rollout event and, the ARM processor powering the iPhone and iPod touch runs at nearly twice the clockspeed of the Sony PSP. But what of 3D hardware? How deftly can Apple’s new mobile platform push the polygons?

Based on the recently demonstrated port of id’s Quake 3 to the iPod touch, the answer is: rather deftly, indeed. And as for control, the integrated accelerometers seem rather up to the challenge of delivering precise control to this classic first-person shooter.

Have a look at the demonstration video. It’s a fluid framerate throughout which says much about just what the iPhone platform will offer game developers and game players, alike.